Summary Don’t mistake UI with UX, UI is User Interface and it’s target is to present the user with the right tools to accomplish their goal(s). Values of a User Experience (UX): Look: Credibility, Trust and Harmony Feel: “Joy of Use”, Interaction and Reaction Usability: Functionality, Individuality and Predictability Common Navigation Patterns Tabs Navigation tabs […]Read more "Week 7: UI Visual Design Patterns"
User Scenario; it’s a narrative or story around use of the design, based off a user persona (fictional character). Summary User Scenarios are the stories that the persona’s shape out. It demonstrates how the user will interact and behave with the design in a given environment and situation (the context), with a given goal. A […]Read more "Week 6: User Scenarios"
Summary A user persona is representative of the goals and behaviours of a hypothetical group of users. User personas are often created after collecting data from users, which is applied to form a one to two page ‘profile’ to capture behaviour patterns, goals, skills, attitudes and the environment (or context). A User Persona includes data […]Read more "Week 5: Personas"
Instructional design is the foundation of creating content that instructs/teaches a person or persons how to “do something”, or explain “how something works.” Summary We interact with instructions daily and more often than once. These experiences are on different levels, but the ultimate goal is for the experience to become easier or understandable. As humans, […]Read more "Week 4: Instructional Design"
Summary There is a current movement called ‘mobile first’, which simply means designing the smaller screen first (such as a mobile phone) rather than adapting a large screen to a small one. The process across the devices would begin with mobile phone, through to an iPad/tablets, laptop and desktop. The use of mobile first forces […]Read more "Week 3: Design Patterns"
Summary Exploring the context for use and the contexts of use. There are 8 phases in the interactive design process, parts 1 and 2 are featured in this blog post. Part 1: Design Process Overview Going from invention to presentation, the evolution of the idea to the final design is often sketched as a map-like […]Read more "Week 2: Process and Context"
Summary Interactive Design is a wide and complex field that creates experiences based off of many areas of research to establish a meaningful relationship between the user and the design/product. Winograd (1997) describes interactive design as “The design of spaces for human communication and interaction.” In other words, the relay of information through an experience. Interactive […]Read more "Week 1: An Introduction to Interactive Design"